package com.kgame5.xtank3d.vo.tank {
import kgame5.kgu.spacial.SpacialManager;

/**
 * @author kk
 */
public class InputVO {
	//-Input
	//这个被View3D.mouse3DX,View3D.mouse3DZ赋值
	public var 
		mouse3DX:int,
		mouse3DZ:int;
		
	public var fire:Boolean=false;//是否按了发射
	
	public var dir:int=SpacialManager.DIR_NULL;//移动的方向
}
}
